Day 0 - Untitled gameproject !!Everything you see here is subject to change!!


I've been hard on work with setting up basic system's and figuring out the artstyle today. I played around with alot today, I tried 2D and 3D, bold outlines and more Mergic outlines? (I dont really know what there called) But anyways I managed to nail a artstyle After wrestling how Godot handles 3D textures/sprites, I really wish there was simplier way to handle that, since I manually have to set every textures filter to nearest.

Excluding that it was fairly simple to set up a test scene also another thing please note that the charater is NOT the one I intend for the final game, It's a sprite I made a week ago to get back into pixelart.

Other then those things I've already coded a competent inventory system, even if It's a bit unoptizimed atm , but that's a issue for future me!

Other then those few things, I have nothing much to talk about, anything else Is easier to do in a gif anyways tbh. A ANYWAYS WELCOME TO MS.GAMEMAKER'S HALL OF IMAGES!!!!!

flipping the sprite for style points ๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž

https://m.gjcdn.net/content/500/34778422-ll-wkgvsdkp-v4.webp

Inventory system progress

https://m.gjcdn.net/content/700/34778463-ll-3ptbwtzr-v4.webp

Character naming menu

Anyway's that's it for this devlog! expect more technical ones In the future!

Leave a comment

Log in with itch.io to leave a comment.